
- #NVIDIA QUADRO K5000 FOR MAC INSTALL#
- #NVIDIA QUADRO K5000 FOR MAC DRIVER#
- #NVIDIA QUADRO K5000 FOR MAC UPGRADE#
- #NVIDIA QUADRO K5000 FOR MAC PC#
In one demo Otoy used Octane to render a 4K frame of a Transformer robot is less than a second using 112 GPUs on the cloud.Most Powerful Professional GPU Ever for the Mac Dramatically Accelerates Design and Content Creation WorkflowsĪMSTERDAM-IBC 2012-Sept. I have seen some people who have 12 GPU render farms and Otoy will soon have a cloud service where you can harness the power of hundreds of GPUs. I don’t know if Cycles supports that or not, but most GPU renders that I’m familiar with like Octane do. One last thing is that you can network GPU render boxes as well. That should give you an idea on how much a fairly ok GPU setup would be. All together I’m expecting to spend about $1400.00 US on the new system. I will be moving over my existing 980 and 460, the SSDs, and the hard drives. Currently I have 8 and I very rarely run out. I’m also planning on getting 32 Gbytes of memory or 16, I haven’t decided yet. My current power supply is a 750 watt one, which might not be enough for three cards so I might have to get a larger one. I will basically double my render speed with this setup. I’m also planing on getting another GTX980 as a companion for my current 980. I’m thinking AMD because they are so much cheaper than Intel and the new AMD CPUs have more than enough power to do what I need. My plan is to get a gaming motherboard that will support three GPUs with an AMD 8 core processor.

I’m planning on upgrading to a new system real soon here. Your case needs to be roomy enough to fit everything, etc. You need a power supply that will handle all of the power needed to run the cards. You have to have a motherboard that will support all of the GPUs you plan to use (enough slots, room, etc.) Cooling can be an issue, some people go with water cooling to keep the GPUs cool. That is not to say that there are no gotchas with GPUs though. You will not see that with a CPU render farm as you have to deal with network latency, etc. GPU rendering is fairly linear, so when you add another GPU of the same type, you get an almost 2X performance increase.
#NVIDIA QUADRO K5000 FOR MAC UPGRADE#
Cycles is getting better and better on the GPU so the features that you need might be here at some point? It’s easier to upgrade your GPUs then to upgrade a bunch of computers. You will get much more power for your $ out of GPUs than with networked render boxes. I can only tell you what I have been seeing lately, that is that more and more people are moving to GPU renderers. I don’t know enough about Cycles to give you good advice about a render farm. Is there some setting somewhere I’m missing or is Cycles just not made to use Quadro Cards? Perhaps there is a build out there on graphicall which may suite my needs better (which I have been unable to locate)
#NVIDIA QUADRO K5000 FOR MAC DRIVER#
On my MAC, I’m using the NVIDIA Web Driver as apposed to the OS X default driver… On both systems I’ve got my compute device set tot GPU and GPU is doing my rendering per the render panel.

Now were are looking at a (at the time) $4000 professional graphics card being smoked by a $700 gaming card… So I figured I’ve got something not setup quite right.
#NVIDIA QUADRO K5000 FOR MAC PC#
I then rendered the same scene at home on my personal PC (GTX 780ti) using the exact same render settings and the scene rendered in about 15 minutes!!! I then took a test scene and rendered it in about 45 minutes on my MacPro at using GPU settings in Blender following AP’s recommended settings for rendering on GPU.

#NVIDIA QUADRO K5000 FOR MAC INSTALL#
The production company I work for is all MAC based so I had them install a Quadro K5000 on my MacPro (tower, not the trashcan). Bit of an oddity here, wondering if the community can share any light on it.
