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Warframe wiki fluctus
Warframe wiki fluctus








warframe wiki fluctus
  1. Warframe wiki fluctus skin#
  2. Warframe wiki fluctus mods#

Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.Fixed the Fluctus ignoring Nullifier bubbles when using it in Atmosphere mode.Reduced particle FX on Fluctus’ projectiles.Increased the speed of Fluctus projectiles to fix them dying before reaching their intended falloff ranges.

Warframe wiki fluctus skin#

Fixed the Rahk Fluctus skin on ground Arch-gun flickering between it and the default skin when being viewed by another player.Go forth and punch-through all of the things, Tenno! Fixed the Fluctus Arch-Gun’s stats not indicating that it has ‘Infinite’ punch-through.Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.Reworked the Fluctus muzzle and projectile FX.Fixed performance issues with the Fluctus.Fixed Clients not being able to reliably hit weak-points on enemies (such as the Orphix) with weapons that have sweeping projectiles such as the Fluctus.Despite being a Tenno weapon, they are also wielded by Corpus Terra Mankers during the Profit-Taker Orb fight.

Warframe wiki fluctus mods#

  • At release, elemental mods didn't work on the Fluctus.
  • The Fluctus is tied with the Cyngas for the second-highest per-shot damage among Arch-guns, after the Velocitus.
  • The Fluctus fires horizontal projectiles, despite having a vertical shape.
  • Fluctus is a Latin word, which is most commonly translated to "waves".
  • Curiously the bundle referred to the Fluctus as a crossbow.
  • The Stealth Bundle still functioned as normal, however. The Fluctus (along with the Centaur and the Itzal) were accidentally leaked in Hotfix 15.6.1 (), where a bundle called the "Itzal Raider Pack" visually replaced the Stealth Pack in the Market.
  • Due to its infinite punch through, the Fluctus is a viable option as a Necramech weapon for Orphix runs as it can easily hit the Resonators that are hiding behind barriers.
  • This also allows players to safely defeat them from range instead of trying to go into melee, as getting into contact with their shields will cause Electricity damage that can become particularly fatal at higher levels.
  • The Fluctus' projectiles also bypass the barriers protecting Shield Dargyns (and their Hellion counterparts) from front attacks, giving the weapon an edge over most Arch-guns when dealing with such units.
  • The Fluctus' large projectile hitbox makes it a good mid-ranged crowd-control weapon especially when doing Archwing Interception and Defense missions as enemies come in in waves.
  • All parts, except for the blueprint, are tradeable. Its parts can be purchased from various Syndicates. The Fluctus's blueprint can be researched from the Tenno Lab in the dojo.
  • Sub-par ammo efficiency, generating a medium-high cooldown for the Archgun Deployer for every second fired.
  • Low Impact and Puncture – less effective against shields and armor.
  • High Slash damage – effective against health.
  • This weapon deals primarily Slash damage. Also, Punches Through All Units: True.The Fluctus is an Arch-gun that fires large waves of energy with high punch through, making it excellent at field clearing. Regarding its actual range: the wiki says 275 meters while some other source says 350. You might be forced to be a bit closer for tougher enemies but that's it. I'd say, even if they took the easiest route (never happens, right?) and gave the Fluctus damage fall-off (due to that subtle dialogue about Exalted Blade in here :D), it would most likely change nothing either. If you reduced the punch through to, say, 50 or 25 meters, I doubt it would really change anything in regard of the main issue at hand: it clears massive amounts of enemies because of its AoE while most other Arch-weapons just make a bit of single target *pew pew* <.< And some even get that sweet, sweet screenshake in all directions on top of doing nothing (in comparison), looking at you, Dual Decurion. The proposed 1.x meters are basically zero due to Archwing's scaling. The thing is, while it definitely is ridiculous in its current form (due to other weapons' underperformance), reducing it too much could make it quite tedious to use in all those Corpus environments (aside from destroying the weapon's 'unique' identity in the process).










    Warframe wiki fluctus